The need for a standardized, ray-based simulation application programming interface (API) is stronger than ever. As such, an API will facilitate the expanding role of ray tracing throughout scientific workflows, from data evaluation and insight
Christiaan Gribble is a Principal Research Scientist in the SURVICE Engineering Company's Applied Technology Operation. He is also the Principal Investigator leading SURVICE's NVIDIA CUDA Research Center. Dr. Gribble's research explores the synthesis
SURVICE partners with leading-edge companies around the world to develop and deliver innovative, disruptive new technologies. Our work in unmanned aircraft systems development and testing is an example of providing new game-changing capabilities to...
SURVICE Engineering has over 30 years of experience in supporting the Department of Defense and industry clients with specialty engineering services and design expertise. Our Applied Technology Operation focuses on leading edge research and...
Applications in numerous domains require accurate, robust, and high-performance computer vision techniques to support a broad range of video analysis tasks. These algorithms must handle diverse, complicated, and cluttered backgrounds while
BELCAMP, MD (May 20, 2013) – SURVICE’s Applied Technology Operation announced today that it has been named an official CUDA® Research Center (CRC) by NVIDIA, a world leader in visual and high-performance computing. As a CUDA Research Center, SURVICE
At the NVIDIA GPU Technology Conference (GTC) 2013, which was held in San Jose, CA, from 18 to 21 March, SURVICE announced the release of Rayforce™, a high-performance raytracing library, as an open-source project. Version 2.0 of the library was